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Return /

by Becker, Aaron [author,].
Material type: materialTypeLabelBookPublisher: Somerville, Massachusetts : Candlewick Press, 2016.Edition: First edition.Description: 1 volume (unpaged) : color illustrations ; 25 x 28 cm.ISBN: 9780763677305.Subject(s): Drawing -- Fiction | Imagination -- Fiction | Magic -- Fiction | Fantasy | Stories without wordsSummary: The lonely protagonist returns to her fantastical world for friendship and adventure, where only the most powerful motivations persuade her to return home.
List(s) this item appears in: Picture Books with No Words
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Item type Home library Collection Shelving location Call number Status Date due Barcode
Books Books Altadena Main Library
Children's Collection Children's Picture Books E BEC (Browse shelf) Available 39270004530964

Enhanced descriptions from Syndetics:

Welcome the much-anticipated finale of Caldecott Honoree Aaron Becker's wordless trilogy--a spectacular, emotionally satisfying story that brings its adventurer home. <br> <br> Failing to get the attention of her busy father, a lonely girl turns back to a fantastic world for friendship and adventure. It's her third journey into the enticing realm of kings and emperors, castles and canals, exotic creatures and enchanting landscapes. This time, it will take something truly powerful to persuade her to return home, as a gripping backstory is revealed that will hold readers in its thrall. Caldecott Honor winner Aaron Becker delivers a suspenseful and moving climax to his wordless trilogy, an epic that began with the award-winning Journey and continued with the celebrated follow-up Quest.

All illustrations.

The lonely protagonist returns to her fantastical world for friendship and adventure, where only the most powerful motivations persuade her to return home.

Reviews provided by Syndetics

Horn Book Review

This third, wordless installment (Journey, rev. 9/13; Quest, rev. 9/14) brings the story full circle, beginning and ending in the same city brownstone shown in the first book. While Return can be enjoyed on its own, fans will find rewarding similarities to, and subtle differences from, the other books. As before, a lonely girl draws a door with a red crayon leading her to a steampunk-meets-fantasy kingdom. This time, though, the girls previously preoccupied father gets up from his drafting table and follows her into the fantasy world to share in the adventure. The boy with a purple crayon and the kind king are back, as are the evil baddie and his soldiers. The latter are in pursuit of the purple bird from the earlier books -- which the girl and her father mightily protect. Becker is at his best creating lush, mysterious landscapes that can be enjoyed for their own sake. Quests complicated plot elements forced readers to solve puzzles rather than enjoy the journey itself; Returns plot is, happily, simpler, but observant readers will still find plenty of questions to ponder. What is the fathers role in this adventure? Why does his home office now contain only books and pictures that relate to the Journey world? What is the significance of the real-world endpapers in Return when compared to the fantastical endpapers in Journey? Do they indicate that the girl has outgrown imaginative play? Even if her character has grown up, readers can return to this world again and again. lolly robinson (c) Copyright 2016. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

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