Of dice and men : the story of dungeons & dragons and the people who play it /

by Ewalt, David M.
Material type: materialTypeLabelBookPublisher: New York : Scribner, a Division of Simon & Schuster, Inc., [2013]Description: vii, 276 pages ; 24 cm.ISBN: 9781451640502 (hardcover : alk. paper) :; 1451640501 (hardcover : alk. paper); 9781451640519 (trade paper : alk. paper); 145164051X (trade paper : alk. paper); 1451640528 (ebk.); 9781451640526 (ebk.).Title notes: $26.00 3-2014 (db)Subject(s): Dungeons and Dragons (Game) -- History | HistorySummary: "Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D & D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Book jacket.
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Item type Home library Collection Shelving location Call number Status Date due Barcode
Books Books Altadena Main Library
Adult Collection Adult NonFiction 793.93 EWA Available 39270003760737

Enhanced descriptions from Syndetics:

The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons--from its origins and rise to cultural prominence to the continued effects on popular culture today. <br> <br> HERE, THERE BE DRAGONS. <br> <br> Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful--just like there are few games more important than Dungeons & Dragons.<br> <br> Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.<br> <br> In Of Dice and Men , David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game's origins (a history largely unknown even to hardcore players) and examines D&D's profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America's most popular (and widely misunderstood) form of collaborative entertainment.

$26.00 3-2014 (db)

Includes bibliographical references and index.

"Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D & D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Book jacket.

Table of contents provided by Syndetics

  • I Am Not a Wizard (p. 1)
  • 1 You're All at a Tavern (p. 3)
  • 2 Little Wars (p. 32)
  • 3 Grognards (p. 43)
  • 4 Druids with Phaser Guns (p. 55)
  • 5 Strength of Character (p. 73)
  • 6 Temple of the Frog (p. 91)
  • 7 The Breaking of the Fellowship (p. 103)
  • 8 Why We Play (p. 114)
  • 9 Arneson vs. Gygax (p. 132)
  • 10 The Satanic Panic (p. 153)
  • 11 Death or Glory (p. 167)
  • 12 Resurrection (p. 177)
  • 13 The Inn at World's Edge (p. 185)
  • 14 D&D Next (p. 202)
  • 15 The Song of Marv and Harry (p. 219)
  • 16 Pilgrimage (p. 231)
  • Notes (p. 255)
  • Acknowledgments (p. 263)
  • Index (p. 265)

Reviews provided by Syndetics

Library Journal Review

In his first book, Ewalt dives headlong into Dungeons & Dragons (D&D) after decades away from the game, exploring both the history of role-playing games and the reasons people play D&D and presenting his personal narrative of ways the hobby has affected his life. The author narrates the real-world majority of the book, and Mikael Naramore provides the dramatic and often humorous voice to the first-person adventures of Ewalt's D&D characters. -VERDICT Fans of D&D and of games history will enjoy this charmingly geeky memoir. ["Enthusiastically reported and honestly written, this personal exploration of the D&D world is a great read," read the review of the Scribner hc, LJ 7/13.]--Jason -Puckett, Georgia State Univ. Lib., Atlanta (c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

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